# 3. Championship

# 3.1 Calendar

  1. For the official and actual calendar, visit esports.24hseries.com (opens new window).

# 3.2 Event schedule

  1. Detailed time tables of each event will be provided in advance.
  2. The event schedule is subject to change, when necessary.
  3. 6H races will start around 1400GMT and the 12H race will start around 1000GMT.

# 3.3 Classes

  1. The Championship has four classes:
    • GT3
    • 992
    • GT4
    • TCR

# 3.4 Eligible cars

  1. The cars eligible for the Championship are:
    • GT3: BMW M4 GT3, Lamborghini Huracan GT3 EVO, Porsche 911 GT3 R
    • 992: Porsche 911 GT3 Cup (992)
    • GT4: Aston Martin Vantage GT4, Mercedes-AMG GT4
    • TCR: Honda Civic Type R, Hyundai Veloster N TC
  2. The organisation may balance the GT3, GT4, and TCR classes manually with ballast, power adjustments, and/or fuel restrictions.

# 3.5 Championship

  1. The following championship titles will be awarded at the conclusion of the season:
    • GT3 class championship
    • 992 class championship
    • GT4 class championship
    • TCR class championship
  2. There are no drop races. Every race counts for the championship.
  3. The championship points will go to the entry and not the drivers.

# 3.6 Points structure

  1. Points for the championship are awarded at each race according to the following scale:
Position Points Position Points
1 20 9 7
2 18 10 6
3 16 11 5
4 14 12 4
5 12 13 3
6 10 14 2
7 9 15 1
8 8 16 and beyond 0
  1. Double points will be awarded in the final round. Position 16 and beyond are awarded one point.
  2. In the final round, points will be awarded according to the table above according to the class positions the first time each car crosses the timing line after the overall race leader crosses the timing line the first time after half the race time has elapsed.
  3. In order for a team to score championship points, the car must be classified.

# 3.7 Champion

  1. The entry with the highest number of championship points in each class at the end of the season will be declared champion of their class.

# 3.8 Dead heat

  1. If two or more teams finish the season with the same number of points, the higher place in the championship shall be awarded to:
    1. The team with the highest number of wins.
    2. If the number of first places is the same, the team with the highest number of second places and so on until a winner emerges.
    3. In case of a further tie the quickest race lap time in all races is combined for both entries. The entry with the lowest total time when all fastest race lap times are combined, wins.

# 3.9 Prizes

  1. Prize money
    • The prize money as shown below are based on a full grid.
    • The prize money will be proportionally lowered if the number of registrations is lower than 55 entries.
    • For each class the following prize money is available:
Position Prize
1 €600
2 €500
3 €400
4 €300
5 €200
  1. Invitations
    • The top 5 of each class earn an invitation for next season.

# 3.10 Event sessions

  1. All season events take place on EU servers, unless exceptional circumstances prevent this from occurring.
  2. All season events are open setup events.
  3. All sessions hosted by the organisation are team sessions.
  4. Teams must connect to the server with the correct team, with the right team ID, car, and car number.
  5. The sessions for round 6 of the championship will have a different schedule to the other rounds. This will be provided well in advance of the event.
  6. All race starts are rolling starts.
  7. The weather of each series event is set to dynamic weather.
  8. The skies are set to dynamic.
  9. Grid size is limited to 60 cars.
  10. Track state will be set at 0% at the start of the first session. Marbles are cleaned between sessions.
Last Updated: 8/3/2022, 7:24:15 AM