# 4. Race events
# 4.1 Practice
- The practice sessions are team sessions.
- The purpose of these sessions is to make sure various things work:
- car number
- Teams are encouraged to join at least one of the practice sessions with the correct team.
- There are no live stewards present for the full duration of the practice sessions.
# 4.2 Warm-up
- The practice session prior to the race on race days is called warm-up.
- It is expected that all drivers have completed sufficient practice prior to the race and are able to drive safely, and in an appropriate manner, to ensure safe and fair competition.
- Drivers driving in an unsafe manner will be warned and, up to discretion of the stewards, may not be allowed to race. During warm-up, pit and on track conducts are the same as during the race.
It is very important every entry connects with the correct team ID, car, and car number on race day. If a team fails to connect with the correct team ID and/or car number, at the discretion of stewards, a penalty may go as far as exclusion of the car.
The team id is linked to the livery, live timing, and TV graphics. When the team id is incorrect, the mentioned things will not work.
The team member who made the mistake, is not able to drive in the race. That's a limitation of the iRacing software, because it does not allow a driver to be registered to multiple entries in the same server.
- Teams registering the entry with the wrong car number or team id, will receive a penalty from the stewards.
- Teams registering the entry with the wrong car, will be disqualified from the event.
# 4.3 Pre-race briefing
- On race day, between the warm-up and qualifying session, there will be a meeting for race control, team managers, and drivers.
- In this meeting the teams have the opportunity for final questions.
- For the pre-race briefing, all team managers must be in the
Briefing roomchannel on TeamSpeak, to make sure everyone is updated.
- No cars are allowed on the track during the pre-race briefing.
# 4.4 Qualifying
- The qualifying session, that will determine the starting grid, is a multi car session divided in four parts:
- One 15 minutes session reserved for GT3 class.
- One 15 minutes session reserved for 991 class.
- One 15 minutes session reserved for GT4 class.
- One 15 minutes session reserved for TCR class.
- The qualifying sessions are separated by a 5 minute break.
- Cars that cross the finish line before their allotted time is over are allowed to finish their lap.
- Entries may switch drivers during the qualifying session.
- During qualifying session it is prohibited to go on track while it’s the turn of another class. Race Control notifies the teams when their respective sessions are open through iRacing chat.
- Cars who don’t set a time start at the back of their class. This will be handled by the iRacing software.
# 4.5 Gridding
- The grid is sorted by time.
- The gridding period gives teams the opporunity to grid their cars for the start of the formation lap.
- The grid time will be determined by the race director.
- Cars who have to start from pit lane shall not grid and wait for the “missed start” button to be shown on the launch screen. Any cars that have to start from the pits must wait for the last car on track to pass pit exit before exiting the pits. It is the responsibility of the team to give the signal for their driver to join the track.
# 4.6 Formation lap
- During the formation lap drivers should follow the car in front, or the pace car, at a steady speed and distance.
- Excessive weaving to warm up tyres is prohibited, as it creates potential hazards to other drivers and provides minimal benefit.
- 991, GT4, and TCR class pole sitters are expected to maintain a gap of 2 second to the next class in front during the formation lap.
# 4.7 Start
- When the safety car has pulled away, the pole position car will be responsible for maintaining the speed towards the starting area.
- The class pole sitter starts the race by accelerating somewhere in the designated start area.
- Once the class leaders are in control of the field they must ensure that their actions do not cause issues of safety for those behind them, for example slowing down again. When causing dangerous situations, a penalty is at the discretion of the stewards.
- A class is racing under green flag when the class pole sitter accelerates. It is allowed to overtake everyone before the start finish line except overtaking the class pole sitter.
- Cars starting from pits must wait at the end of pit lane at pit exit until the last car has gone by pit exit (excluding any cars involved in incidents prior to pit exit on lap 1 on track).
# 4.8 Pit Stops
- Any driver intending to leave the track or to enter the pit lane make sure that it is safe to do so.
- The beginning and end of the pit area will be defined precisely on each circuit.
- Pit lane speed limit is set by iRacing and enforcing of the speed limit is done automatically by iRacing.
- Pit lane is divided into two areas:
- “Fast lane”: this is the lane closest to the pit wall.
- “Working area”: this is the part closest to the garage and where the pit stop is performed.
- In pit lane, a driver should stay in the fast lane, until they arrive at their own pit stall.
- Cars in the fast lane have priority over those leaving the working area.
- On exiting pit lane, drivers are required to follow the natural pit exit lane, and join the track in a safe manner after the pit exit merges with the main track.
# 4.9 Driving Time
- The maximum driving time for each driver is 70.0% of the entry's total laps.
- The maximum number of laps is calculated as follows:
0.7 * total laps entry
- The result is rounded up to the next whole number.
- Any laps over the driver's maximum driving time are deducted from the entry's total laps. Below is an example on how the penalty is applied.
- The entry will be scored as the last positioned on that lap in case of other cars having completed the same number of laps.
- Entry completed 188 laps
- Driver 1 completed 133 laps
- Driver 2 completed 55 laps
70% of 188 = 132 laps (rounded up from 131.6).
Driver 1 completed 1 lap too many. Therefore, the entry gets a 1 lap post-race penalty.
# 4.10 Safety Car
- Only under very special circumstances may the safety car be deployed. This is at discretion of the race director.
- During the safety car period, there will be no manual wave arounds.
- When the safety car is deployed, the pitlane will be closed.
- After the first pace lap, the pitlane opens for all cars.
- Cars exiting pit lane are required to wait until all cars on track have passed pit exit.
- Restarts are single file, with the lapped cars in position.
# 4.11 Red flag
- When the iRacing session crashes and the majority of the competitors and race control lose connection, a red flag will be called by race control.
- The full red flag procedure can be found in Appendix 1.
- Driver changes are allowed during a red flag.
# 4.12 Finish of the race
- The checkered flag wil be given to the lead car when it completes its first lap at the finish line after the completion of the race time.
- After each driver takes the checkered flag, they should exit their car in a manner that doesn't impede the other drivers. Drivers are encouraged to finish the cooldown lap and stop in their pit stall.
- The winners of each class are allowed to do burnouts or donuts, as long they don’t impede other drivers.
- At no point on the cooldown lap may drivers cause contact with others with the intention of showing retaliation. Any driver found doing so will be penalised in the final results, at the discretion of the stewards.
# 4.13 Classification
- Only cars which completed a minimum of 60% of the laps of the class leader will be classified. This is also applicable for cars which have not taken the checkered flag.
- Any possible post-race penalties may influence wether a car is classified or not.
- There will be a class and overall classification.
# 4.14 Race results
- All results are provisional until they are confirmed by the organisation.